Meshy for AI agents

Agents read Meshy at once. Changes and sends are held for a person's approval by default.

About Meshy

Meshy provides generative 3D, image, motion, animation, model-processing, and Creative Lab APIs.

What an agent can do in Meshy

Every Meshy action is classed by the platform as a read, a change or a send. Reads run at once. Changes and sends are held for a person by default.

Runs at once (reads)

Looks things up in Meshy without asking first. 5 actions.

  • Get Credit BalanceReturn the connected Meshy account's available credit balance before starting paid generation tasks.
  • Get TaskRetrieve current status, errors, and available outputs for one task from a selected Meshy task family. This read does not consume credits.
  • List Animation LibrarySearch or filter Meshy's unpaginated animation catalog and return action IDs for use when creating animation tasks.
  • List TasksReturn one page of tasks for one selected Meshy task family, with an opaque cursor for safe continuation. This read does not consume credits.
  • List Usage RecordsReturn one page of terminal API-task usage and consumed credits for the connected Meshy team. This endpoint is available only to Studio and Enterprise team API keys. Pass next_cursor alone to continue

Held for approval by default (changes and sends)

Held for a person's approval by default. The approval is recorded and the action is sent once, never twice, with 10 seconds to undo. 22 actions.

  • Cancel Creative Lab TaskCancel a Creative Lab task only while it is PENDING or IN_PROGRESS. Terminal task history is retained. Canceling a PENDING task refunds its credits; canceling an IN_PROGRESS task does not refund credi
  • Create Animation TaskStart a 3-credit task that applies either a selected library animation or a succeeded Text to Motion clip to a completed rigging task and return the animation task ID.
  • Create Auto Split TaskSplit a succeeded untextured Meshy 6 or Meshy 7 model into separately printable parts and return the task ID. An accepted task costs 10 credits; failed tasks are refunded, as is a task deleted while s
  • Create Collapsible Fidget TaskStart an entitled 6-credit task that generates a collapsible fidget directly from an image and return the task ID.
  • Create Convert TaskStart a 1-credit task that converts a model into one or more requested formats; returns the task ID.
  • Create Creative Lab BuildStart a 3D build from a succeeded matching Creative Lab prototype. Lamp builds cost 6 credits, keycap builds cost 50, and all other builds cost 30. The call returns a build task ID.
  • Create Creative Lab PrototypeStart an entitled image-to-prototype task for a fixed Creative Lab product. Lamp prototypes cost 30 credits, keycap prototypes cost 12, and all other prototypes cost 6. The task ID can be passed to th
  • Create Image to 3D TaskStart a 3D generation task from one to four views of one object or a prior task's input images. One image uses single-image generation and two to four use multi-image generation. Meshy-6/7 cost 20 cre
  • Create Image to Image TaskStart a credit-consuming task that edits or restyles one to five reference images from a text instruction. The task costs 3 to 12 credits depending on the model and returns a task ID for status checks
  • Create Multi-Color Print TaskStart a 10-credit task that converts a GLB or FBX model from a prior Meshy task or direct URL into a limited-color 3MF for 3D printing, and return the task ID. When both sources are provided, input_ta
  • Create Print Analysis TaskStart a free task that analyzes a GLB, GLTF, OBJ, FBX, or STL model from a prior Meshy task or direct URL for printability defects and return the task ID. When both sources are provided, input_task_id
  • Create Print Repair TaskStart a 10-credit task that repairs a GLB, GLTF, OBJ, FBX, or STL model from a prior Meshy task or direct URL for 3D printing and return the task ID. When both sources are provided, input_task_id take
Show all 22
  • Create Remesh TaskStart a 5-credit task that remeshes a model to the requested topology and polygon count, optionally resizes it, and exports the remeshed result in the requested formats. Use CREATE_CONVERT_TASK for fo
  • Create Resize TaskStart a 1-credit task that scales a model by height, longest side, or automatic sizing and return the task ID.
  • Create Retexture TaskStart a credit-consuming task that applies one text, image, or multiview style source to an existing 3D model. The task costs 10 credits at 2k or 4k resolution and 15 credits at 8k, and returns a task
  • Create Rigging TaskStart a 5-credit task that rigs a GLB character with a biped or quadruped skeleton and return the task ID. Models above 300,000 faces must be remeshed first.
  • Create Text to 3D TaskStart a new Text to 3D preview or fused geometry-and-texture task and return its task ID. Preview costs 20 credits for Meshy 6/7, 5 credits for Meshy T2 or other models, and Ultra adds 5 credits; fuse
  • Create Text to Image TaskStart a credit-consuming 2D image generation task from a text prompt. The task costs 3 to 9 credits depending on the model and returns a task ID for status checks.
  • Create Text to Motion TaskStart an entitled motion-generation task from a text prompt and return its task ID. Prime mode costs 10 credits and the completed task produces FBX; swift mode costs 3 credits and the completed task p
  • Create UV Unwrap TaskStart a 5-credit task that generates UV coordinates for a GLB model and return the task ID. High-poly models may need to be remeshed first.
  • Delete TaskPermanently delete a GA or Text-to-Motion task and its retained outputs. Creative Lab tasks cannot be deleted with this action; use CANCEL_CREATIVE_LAB_TASK for an active Creative Lab task.
  • Refine Text to 3D TaskApply texture to a succeeded Text to 3D preview and return the new refine task ID. Refinement costs 10 credits at 2k or 4k texture resolution and 15 credits at 8k.

Changes wait in Needs you

Changes and sends in Meshy are held for a person's approval by default. The approval is recorded, and the action is sent once, never twice, with 10 seconds to undo.

How approvals work

Meshy questions

Can an agent change data in Meshy on its own?

Not by default. Changes and sends in Meshy are held for a person's approval. The approval is recorded, and the action is sent once, never twice, with 10 seconds to undo.

What can an agent read in Meshy?

This connector lists 5 read actions. Reads run at once, without waiting for approval.

How does Meshy connect?

It connects with API key. Connectors are built and maintained by third-party developers; availability is confirmed during scoping.

Bring Meshy to your agents.