Epic Games for AI agents
Agents read Epic Games at once. Changes and sends are held for a person's approval by default.
About Epic Games
Epic Games is a video game developer and publisher known for titles like Fortnite and the Unreal Engine, offering an online store and platform
What an agent can do in Epic Games
Every Epic Games action is classed by the platform as a read, a change or a send. Reads run at once. Changes and sends are held for a person by default.
Runs at once (reads)
Looks things up in Epic Games without asking first. 19 actions.
- Get Island MetadataTool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
- Get Island Average Minutes per PlayerTool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may n
- Get Island Favorites MetricsTool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
- Get Island Metrics by IntervalTool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
- Get Island Minutes PlayedTool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
- Get Island Peak CCUTool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
- Get Island PlaysTool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.
- Get Island RecommendationsTool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval.
- Get Island RetentionTool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).
- Get Island Unique PlayersTool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval.
- Get Remote Control PresetTool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.
- Get Preset MetadataTool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.
Show all 19
- Get Preset Metadata KeyTool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.
- Get Preset PropertyTool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.
- List Fortnite IslandsTool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.
- Describe a UObjectTool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.
- Wait for UObject Event (Experimental)Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after
- List Blueprint-Callable FunctionsTool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.
- Remote API CORS PreflightTool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.
Held for approval by default (changes and sends)
Held for a person's approval by default. The approval is recorded and the action is sent once, never twice, with 10 seconds to undo. 8 actions.
- Delete Preset Metadata KeyTool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.
- Call UObject Blueprint FunctionTool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).
- Put UObject PropertyTool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.
- Invoke Preset FunctionTool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.
- Put Preset Metadata KeyTool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.
- Update Preset PropertyTool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.
- Batch Remote Control RequestsTool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch.
- Initiate Remote Control SessionTool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls.
Changes wait in Needs you
Changes and sends in Epic Games are held for a person's approval by default. The approval is recorded, and the action is sent once, never twice, with 10 seconds to undo.
Epic Games questions
Can an agent change data in Epic Games on its own?
Not by default. Changes and sends in Epic Games are held for a person's approval. The approval is recorded, and the action is sent once, never twice, with 10 seconds to undo.
What can an agent read in Epic Games?
This connector lists 19 read actions. Reads run at once, without waiting for approval.
How does Epic Games connect?
It connects with OAuth 2.0. Connectors are built and maintained by third-party developers; availability is confirmed during scoping.